/*
* Copyright (C) 2012-2013, <Aeihu.z, aeihu.z@gmail.com>.
*
* Game Scenario Maker is a free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* Version 2(GPLv2) as published by the Free Software Foundation.
*/

//#ifndef _CMAPEVENT_H_
//    #define _CMAPEVENT_H_
//
//#include <vector>
//#include <string>
//#include <map>
//#include <iostream>
//#include "CParser.h"
////#include "CMapEventPoint.h"
//
//using namespace std;
//
////class CMapEvent 
////{
////    public:
////        //string                    Name;
////        vector<pair<int,int>>    Point;
////        vector<string>            _CmdList;
////};
//
//
//class CMapEventControl {
//    public:
//        map<string, vector<string>>                MapEventList;
//        vector<pair<string, pair<int,int>>>        EventPoint;
//
//        static CMapEventControl                    MapEventControl;
//        CMapEventControl();
//
//        void OnLoop();
//        void OnCleanup();
//
//        void SetTarget(float* X, float* Y);
//    private:
//        float* TargetX;
//        float* TargetY;
//
//        bool OnEvent(string name);
//};
//
//#endif